

The UI, terrain among other things were things I endeavoured to do, but due to current limitations and/or technical problems - I was limited to just the units and structures. It contains high res textures, updated shaders and more to enhance the game's graphics on the resolutions of today and tomorrow. When hosting a lobby on cnc-online R18 maps now appear in the "ranked' maps (useful for quickly finding popular maps).Attack Bikes with tib core now show rubble when destroyed.


Really damaged and rubble animations also added. Nod SAM turret hubs now show tib core missile model when building, furthermore this structure has a really damaged and dying tib core missile model state.All Nod faction SAM turrets now don't show tib core in the build placement cursor.Fixed SAM turret stealth detection bone.A bunch of things related to the rig have been fixed/added in R19.Support for R19, Quad Turret Shredder Turret Hub no longer invisible.Visual improvements and fixes have been made.Removed R18 files from the installer as these are no longer needed.Why - The assumption is that newer versions of Proton use FAudio - a better XAudio2 implementation. " What - Try out using Proton-tkg 5.14.r0.gb71d588d, as it seems to be the latest working version of Proton for RA3 (this applies to the other games as well). Looking around it was mentioned that the desync issue started occurring after the implementation of the new Faudio system to replace the old Wine openal based XAudio2. Only the Multiplayer component has a desync after 5 -6 minutes of play. Single player works with latest Steam Proton and TKG builds without issue. When using any version or build later than proton_tkg_5.14.r0.gb71d588d.release the game desynsc after several minutes of multiplayer play. When using the older proton_tkg_5.14.r0.gb71d588d.release build the games runs and does not encounter a desync. I am able to successfully play C&C3 Kanes Wrath Steam release Online using proton_tkg_5.14.r0.gb71d588d.release with the occasional FPS dip.
